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12.02.2008

Halo 3 Tournament - December 21st




Team Chat is hosting another Halo 3 Tournament on December 21st, 7PM in the Annex 1 Auditorium. This tournament is open to everyone over the age of 14. Most importantly, it's free.

You can find out more information by visiting the website: halo3.teamfev.com as well as information on how to register.

The members of Team Chat have put a lot of effort into planning this tournament, so it would mean a lot to us for you to participate. It's a 2 vs 2, double elimination bracket (similar to the tournament we had in April).

We look forward to seeing everyone there!

8.14.2008

You've got questions, we've got...more questions?

I recently ventured into RadioShack to see if they really did have answers to my questions. What I was seeking could not be found at just any store. No, what I was searching for could only be acquired through online order, or by asking the professionals. Because I hate waiting, I decided to ask the professionals.

1/8" Stereo Phone Coupler

I use this little bad boy to connect my headphones to my Xbox 360. It really helps me concentrate on my game, plus gives me the advantage of pure left/right audio. On top of that I can play Guitar Hero without disturbing the rest of my family. (Minus the constant clicking sound of the guitar controller.) I'm even talented enough to place my Xbox 360 headset over my ear-bud headphones. Sure it gets uncomfortable after six hours of game play...but honestly, who cares right?

Other than food, it's probably the best $3 I've ever spent.

6.26.2008

Game Review - Battlefield: Bad Company

As you may already know, Battlefield: Bad Company released earlier this week. Game developer DICE and publisher Electronic Arts have outdone themselves with this latest installment in the Battlefield franchise. But is Bad Company really bad?

Most first person shooters rehash the same concept: fire some rounds, hide behind a wall, reload. Rinse and repeat. That same concept is applied towards Bad Company, with one minor setback: that wall you were hiding behind might not be there for very long. DICE has set a new standard with their newly developed Frostbite Engine. It's been estimated that 90% of the environment in Bad Company is completely destructible. This changes up gameplay significantly, as you literally have to think on your feet, constantly being aware of the environment around you.

Bad Company also features a unique multi-player mode called Gold Rush. In it, both teams take turns attacking and defending crates of gold. The attackers must plant an explosive charge on one of two crates, while the defenders must diffuse it. Respawns are unlimited until your side's "ticket count" reaches zero. It is possible to destroy the crates with bullets, lots of bullets.

This new mode encourages teams to work together to achieve their goals, unlike in other games where each team fought the other for kills. With Gold Rush, all of the action is usually centered around the two crates. Whenever the attackers destroy both crates the map's boundaries extend and the defenders are given a new base, while the attackers are given more reinforcements.

DICE will be releasing the original Conquest mode in a free downloadable patch very soon after the release of Bad Company. In Conquest, each team fights to control areas of the map. The more areas a team owns, the faster the enemy's respawn tickets drop. Once a team reaches zero they lose.

In today's video games, graphics play a huge role on one's opinion of how good a game is; at least it does for me. Bad Company doesn't disappoint. Playing the game in 1326 x 768, I hardly noticed any choppy images, but when you consider how massive the areas are for this game, it's only fair to assume that there will be some slight graphical glitches.

Bad Company is the first one in the Battlefield franchise to offer a single player campaign. Three difficulty settings are offered: Easy, Normal, and Hard. On Easy you'll often wonder if the enemies even know how to fire a weapon, while on Hard you'll feel as if they have x-ray vision. Normal feels, well normal.

The characters for Bad Company were based off of actual human movement, as is becoming the standard in game development. DICE filmed actual actors wearing motion sensors to capture the animations that would be used on the fairly realistic models. During the single player campaign, whenever two of the characters started up a game of Rock, Paper, Scissors their hand movements were very fluid, and very lifelike.

Face it, we've all played games where the biggest gun you can use sounds like a muffled dog bark. That's not the case with Bad Company. Whether you're flying a helicopter or shooting an M-16, the sound is premium. The game makes great use of surround sound, and has actually saved me from time to time- whether I'm being pursued by a tank, or taking fire from an enemy sniper.

There are five classes to choose from in Bad Company, each one with a unique weapon set. A player is awarded points at the end of a match depending on how well he helped his team. Racking up kills isn't the only way to achieve points in Bad Company. Healing, repairing, replenishing ammo, calling in air-strikes, etc. are all examples of this. Sometimes the player with the highest score will have the least amount of kills. Whenever you gain enough points your level increases and you are awarded an unlock point that can be used to unlock a new weapon or gadget.

Vehicles can also be used. Anything ranging from tanks to boats, and with the destructible environments this changes up gameplay tremendously. The controls handle very well for both infantry and vehicles. The helicopter controls can take some getting used to but once you've mastered them it feels natural.

Occasionally your character will take damage. It's inevitable in a first person shooter. However, it's very easy to regain health. In the campaign you press a button to switch to your health injector (which you have an unlimited supply of) and refill your health back to 100%. There are times though, when you will die. You aren't severely penalized though, as you respawn at the last checkpoint- but everything you've killed or destroyed stays that way.

Bad Company is not without its flaws however. The ESRB gave it a rating of "T" (13+) for language and violence. I personally am not too worried about the violence aspect (it's a war game), but the language does bother me a bit. Main characters swear throughout the campaign, taking God's name in vain at least once. And you also have to take into consideration the motives that the soldiers of "B Company" (as they are referred to during the campaign) have for fighting in the war: personal gain. Several times your squad will disobey direct orders, putting others in harms way.

[SPOILER WARNING]Towards the end of the campaign, your squad realizes that they must put aside their own personal desires to help the greater good. They are rewarded, however, as they drive off with a truckload of gold, which is what they were originally after from the beginning.

Even though the main characters' motives may be misguided, they generally look out for one another, often putting themselves in harms way to protect their squad.

Bad Company has really set the bar for future first person shooters, and will supply many hours of enjoyment for me and others like me.

6.12.2008

'08 Release Preview

Let's take a look at some of 2008's Xbox 360 releases that I cannot wait for...

Halo Wars
Do I really need to give a particular reason as to why I cannot wait to get my hands on this game? First off, it's Halo. Second, it's an RTS. (That's real time strategy for those of you who may not understand that particular acronym.) Third, when the MAC Gun fires in the game play trailer...*sigh*. This game is being developed by Ensemble Studios, and is scheduled to release near the end of 2008.

Battlefield: Bad Company
I've owned or at least played every Battlefield game released since Battlefield 1942. Does that make me a die hard fan? No, but it does mean that I like the series. The Battlefield series is developed by DICE and I know that this next installment is going to be phenomenal. The main reason? Destructible environments. Yes, I know. In the end it all comes down to destruction and mayhem, blah blah blah. I'm a guy, k? But seriously, I've downloaded the demo on Xbox LIVE, and despite some lag issues, the game plays really well on the console. (All other Battlefield games, except for Battlefield: Modern Combat, were released on the PC.) This game releases at the end of June!


Gears of War 2
I do not believe that Gears 2 will merely be an "updated Gears of War", but will instead offer a whole new gaming experience. I realize that some people were disappointed with Gears of War's multi-player, but I'm confident that Epic will correct any mistakes from the previous game. This game releases in November.

6.03.2008

Oh yeah, my Xbox is fixed. Actually, microsoft had to send me a new one. Let's hope this one holds out...

5.20.2008

RRoD










Ever feel like crying?

5.02.2008

Warning - LOTS of Halo 3 ahead

I was reading MLG-Pro.com earlier this morning, and was excited to learn that they've release their Halo 3 Lesson Finder. "What is that?" you may be asking yourself. It's a collection of tips and strategies about certain elements in Halo 3, written by the gaming pros of Major League Gaming.

So to anyone who is looking for ways to increase their Halo 3 skills, you should definitely check this out.

In other gaming news, the new map pack for Halo 3, dubbed the Legendary Map Pack, released mid-April. This pack featured one new map, Ghost Town, and two classic remakes, Avalanche (Halo:CE's Sidewinder) and Blackout (Halo 2's Lockout).

Ghost Town: This map is probably my favorite of the three, possibly my favorite of all the maps currently available for Halo 3. Its look and feel reminds me of a Call of Duty 4 map (whose name escapes me at the moment.)

Layout: Ghost Town features several broken buildings that are perfect for sniping, or using the Battle Rifle, yet has enough closed spaces to provide a perfect balance of close-range combat. (Yes, there's even a shotgun o
n this map.) Both the camo and overshield powerup are default to the map, as well as two Mongoose ATV's.

Avalanche: Avalanche is currently the largest multi-player map in Halo 3, larger even than Sandtrap. Oh, and its covered in snow. It's layout is almost exact to its predecessor Sidewinder which was released with the PC version of Halo: CE (Halo 1).

Layout: Avalanche is set in a large "U" shape, with two bases at the tip, and a large mountain running in between them, with caves connecting. There are massive man-cannons (a device that hurls the player a great distance in a short amount of time) scattered throughout the map, which makes CTF matches very interesting. Did I mention that it's large?

Another interesting aspect of the map, is the re-textured vehicles. The Mongoose, Warthog, and Scorpion Tank all have been recolored to match the snowy terrain. The Hornet, however, not only was re-textured, but its weapon's systems were dumbed down to be more balanced. Its auto-locking rockets were removed, and its Gatling Turret's damage was severely reduced. Instead of a "Death Machine From Above" it's now a glorified troop transport.

Blackout: Perhaps the most anticipated map in this update, Blackout is almost a complete duplicate of Lockout (Halo 2). Everything almost directly transcends to its original, right down to the amount of Fusion Cores (16, but who's counting?).

Layout: It would be silly to discuss all the similarities between Blackout and Lockout, so to save time I'll point out the differences. Obviously the biggest difference is the re-texturing. Lockout was Forerunner research station on a frozen section of Delta Halo, while Blackout is a UNSC oil drilling platform in the Antarctic. So instead of seeing massive amounts of blue, you're treated to the wonderful colors of gray, yellow, and red (with the occasional black). There are other minor geometry changes, for i
nstance, BR-1 cannot see straight into S-1. BR-3 has a much larger surface area. The Library is a bit wider. Etc. In my opinion, Step aside Guardian, Blackout is now the new Lockout.

Halo 3 Tournament - recap: I've been dreading doing a recap of Team Chat's Halo 3 tournament. Not because it was a disaster (far from it, actually) but because there's just so much to say about it.

We had a total of 9 teams, 36 people, 16 Xbox 360's, 16 TV's, 64 controllers...you get the idea. The tournament was far larger than I ever imagined it would be. Phill and I were busy, frantically trying to make sure that everything was running smoothly. We had a bit of trouble near the very beginning trying to get all 16 Xboxs to System Link (that's gamer talk for "networking together"), but we eventually got things running.

My team, Team FRB, consisted of myself, Phill, Jake, and Kirk, my brother. Seth was originally our fourth member, but had to cancel his attendance last minute. Our tournament rules clearly stated that each team had to consist of 4 people, so Team FRB faced a tough decision: Forfeit the tournament, hope that one un-teamed person shows up, or recruit my 10-year old little brother. I called my brother later that afternoon and said, "Stop playing Call of Duty 4, and practice Halo 3. There's a chance you'll be our fourth member." Afterwards, Phill and I checked my brother's online Halo 3 stats and concluded, as Phill put it, "He's on our team. It's been decided."

We did very well, I think, considering we really didn't get to practice as a team. We ended up getting 4th place, losing only by a few points.

"Enough of that, who won?" Calm down, calm down. Team hPh (David Song (duh), Andrew Friedrichs (another duh), Josh Foster, and Brad Duplechan) each won a $25 gift card from Play N' Trade (more on that in a moment) So, congratulations guys!

Play N' Trade: Play N' Trade is a video game store, much like EB Games/Gamestop. They're located in Prairieville, right across from Wal-Mart. The owner found the MySpace event for the Halo 3 tournament and offered to donate prizes! When I found this out, I was very excited. All I can say is that God was behind the whole deal... So if you're ever in the area, check out Play N' Trade and tell them that Jason sent you. (I doubt you'll get any great deals just by mentioning my name...but it's worth a shot.)

-Jason

4.25.2008

Hey guys, I just got back from Team Chat. It was awesome! Those in attendance were Jake, Phill, Aaron, and myself. I'm really excited on how much God has blessed us!

Team Chat is tonight @ 7pm in the annex creative room 1. You should really come check it out.

4.20.2008

Sorry for the lack of updates. I've been real busy with school, the tournament, and stuff like that. A real update is coming soon.